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  • AI feedback loops | Altman on bubble | Gemini IPO | AI toys for kids

AI feedback loops | Altman on bubble | Gemini IPO | AI toys for kids

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  • Static models hit a performance ceiling; the real edge comes from continuously capturing user interactions—like corrections, abandonment, or explicit ratings—and using them as structured feedback.

  • Effective feedback systems feed data into vector stores, enriched with metadata such as timestamps, model version, user role, and session context. This infrastructure enables better model retraining and UX adaptation.

  • Human-in-the-loop methods remain essential—combining real-user signals with manual oversight, selective fine-tuning, and thoughtful UX design helps close the loop between user behavior and model improvements.

  • Sam Altman acknowledged that the AI industry is experiencing a bubble, likening it to the dot-com era where excitement overshot fundamentals.

  • He criticized startups pulling in massive investments with only minimal concepts, warning that many investors could face significant losses even as others profit.

  • Despite the bubble risk, Altman remains optimistic about AI’s long-term benefits and signaled OpenAI’s plans for enormous investment in data center infrastructure.

  • Gemini filed its S-1 with the SEC, planning a Nasdaq IPO under the ticker GEMI.

  • The company revealed steep financial losses—$158.5 million in 2024—and even greater losses in H1 2025: $282.5 million on roughly $68 million revenue.

  • Its IPO reflects improved crypto-market sentiment and regulatory clarity, following in the wake of successful crypto listings like Circle and Bullish.

  • Startups are introducing plush toys embedded with AI chatbots (e.g., “Grem” and “Grok”), promoted as screen-free companions for children.

  • A New York Times reviewer found the concept creepy rather than charming, feeling that the toy’s attempts to bond were invasive: “I would not be introducing Grem to my own children.”

  • Interestingly, the child’s engagement didn’t depend on the AI—when the voice module was removed, the kid still played normally with the plush, suggesting the AI wasn’t necessary for play.

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